Richard wrote:Then there are other games like Oblivion or World of Warcraft where a lot of time is spent running around so you are also taking in the scenery. The action that takes place is not twitch/reaction gaming but rather action/consequence gaming based on what spell or attack choices you have made versus the computer; far more of a observing role for the gamer. This type of gamer may very well want the best of all display worlds; high resolution, high frame rates and an eye filling view.
I think I'm probably in the latter category, probably influenced by how technology has evolved the very concept of a game. Frankly, and maybe it's my age, but I'm attracted much more to games that put me into a synthetic world as a movie would, but guided by my hands on the controller.
Even the making of the inserts that tell the story has become more film-like with the now common practice of creating a world that the director's "films" by walking around in an empty stage guided by his control of a virtual "camera' that shows his viewpoint in the synthetic world. Thus blends the idea of the user-guided game with the true role of a director who shows a particular viewpoint that advances the story.
Another development, which I personally find very exciting, is the idea of the "game" becoming more like a novel in subject and exposition. For example there's a new game coming out now about a real person who was a race car driver during WWII. The game sets you up in that role, with the same locations and elements, and most importantly of all, his real-life goal of sabotaging the Nazis. All this and in hi-def too. I love it!